Projects - 3D

Early take on photo realism

Blender work

5 min read ยท 2026-03-30

I don't think any piece of software has had as meaningful an impact on my life (or on the life of many others') as Blender.

I still try to use it whenever I get the chance.

I first installed it in 2010, back when the old 2.49 interface was still the norm. That version felt a bit daunting, and I gave up on it at first, only to come back when Blender 2.5 was released. That was the moment it opened up for me. The possibilities suddenly felt endless, and I quickly started making projects as a way to express myself artistically.

Eventually I discovered the Blender Game Engine (rest in peace), and that it could be used to create artificial life through simulated evolution. It was a gateway drug into Python programming, and in hindsight one of the earliest steps toward the career that followed.

More of this work also lives on Behance and YouTube.

Art studies

Kickoff 2022 - 3D elements mixed with real world
Hair workflow with particle systems and meshes
Gavle train station modeled in 3D

Exploring Blender's many sides

A lot of this period was about developing an artistic touch. I was drawn to lighting, composition, atmosphere, and the feeling an image could carry, even when the scene itself was relatively simple.

What made Blender special, though, was that it never stayed only about images. The deeper I got, the more it opened up into different ways of thinking. I touched meshing, rigging, particle systems, materials, nodes, and later geometry nodes. Each of them felt like a different layer of the same tool, and each one expanded what I thought was possible to make.

What kept happening, again and again, was that the desire to achieve a certain outcome pulled me into a deeper understanding of the systems underneath. You might start out simply wanting to rig a character, but end up with a much better intuitive grasp of matrices, transforms, and the difference between world, local, and camera coordinate spaces. Blender kept rewarding that kind of curiosity, where artistic intent gradually turned into a more technical understanding of both 3D graphics and the math behind it.

Real world use

Real world use

Blender ended up mattering to me not only as a tool for making images, but as a genuinely practical tool for real-world work.

It has been surprisingly effective in robotics and consulting contexts: generating URDF files, designing 3D-printable parts, preparing mockups for clients, and building real-time digital visualisers.

3D printed speaker
Robot arm real-time digital twin
Mount 3D design
Mine detection mockup

Experiment

Simulated gravity

Artificial gravity

A ring station and its docked structures, built around orbital scale, artificial gravity, and suspended light.

World building

Blocky world, softer light

My Minecraft redstone world, rendered in 8K as a dense field of contraptions, experiments, and engineered clutter, softened only by the light.

Minecraft redstone world

What I can do

Modeling and mesh cleanup, geometry nodes, rigging, scripting, integrations, and custom plugin work.

Blender has been useful both as a visual medium and as a technical tool, which means I can move between form, systems, and implementation without much friction.

What it can do for you

For the right project, Blender can be a practical layer in the workflow: mockups, URDFs, simulations, 3D-printable parts, and technical visualisation.

Wide screen wallpaper. Procedural waves and particles interacting with light